What is a visual affordance?
These are the visual cues that provide information about how to interact with your environment.
“Form implies function.”
In this post, the underline and different color text indicates something that you can click on (a learned visual affordance).
Affordances from the game design point of view: (6 mins)
Don Norman (coined the term UX) on Affordances: (2 mins)
Consider:
- What design in the physical world has an affordance that frustrates you?
- How about an app? How do you know what you can interact with?
- What happens when you remove visual affordance for those interacting with their environment, tools, and technology?
- What visual affordance have you designed changes meaning when another culture sees it?