How to become a great Interaction Designer?

How to become a great Interaction Designer? Practice, practice, practice. Or as your dad used to say “Practice makes perfect.” I just finished Malcolm Gladwell’s book Outliers. I loved it. It is one of those books that made me think. That gets me pumped. Anyway, this book validated a lot of my observations I had… Continue reading How to become a great Interaction Designer?

Community software

Yeah I am not talking about software to make virtual communities but software for existing physical communities. I belong to a synagogue in Massachussetts. We have over 1500 people in the community. We have some interesting problems. If you meet someone at a class or party and you get their first name and the event ends… Continue reading Community software

iPhone is a bad example

How many times am I asked to just design it like the iPhone? How big is the iPhone? 3X2 inches? I think my problem is slightly different (sarcasm). Picture found on HarveyW’s flickr account I have to design an application that can cover an area of 6X4 feet. The users of my application like 3,… Continue reading iPhone is a bad example

Interaction Design Foundations

Now that David Malouf works for a art school every problem look like a “art” problem? In art school you need to master the primitives. There are 6 elements: line plane volume value texture color David asks if there are similar primitives to interaction design? Here are his 5 elements: time abstraction metaphor negativity motion… Continue reading Interaction Design Foundations