Flat design does not mean it is acceptable to leave out key aspects of good design. I am encountering many designs that are trying to minimize the number of visuals on the screen in an attempt to make a flat design. In the process the design are missing all of the affordances the user interface… Continue reading Flat design does not mean No design
Category: User Experience
SharePoint leaves me a bloody mess
SharePoint is difficult. It is hard to use, confusing to set up and inconsistent. Now that I am done telling you what you already know, let me walk you through an inconsistency. Recently I was working at a client site. They asked me to post my documents on Microsoft’s SharePoint so that everyone in the company can… Continue reading SharePoint leaves me a bloody mess
Mobile first or workflow first?
Mobile first was suggested as a means to help an organization build both for mobile devices as well as the desktop application. The attempts at taking fully featured applications and wedging them into the mobile device did not work. Trying to take something with few constraints and simplifying to something with greater constraints seldom works. In this… Continue reading Mobile first or workflow first?
Being honest with your designs
Where is the line drawn between being dishonest and trying to bridge the gap between the physical world and the digital world? Where is decoration useful? Where does decoration help the user understand how to interact with the application? When is “flat” too little and “skeuomorphic” too much for the user to figure out how… Continue reading Being honest with your designs
Product Designer Impact
I have been working in enterprise software companies for the last 13 years. I started off working on a team of 4 designers for 300 developers and QA. This meant that I was working on 8 to 10 project teams at a time. If I just went to stand ups it would consume 2.5 hours… Continue reading Product Designer Impact