Now that David Malouf works for a art school every problem look like a “art” problem? In art school you need to master the primitives. There are 6 elements:
- line
- plane
- volume
- value
- texture
- color
David asks if there are similar primitives to interaction design? Here are his 5 elements:
- time
- abstraction
- metaphor
- negativity
- motion
David’s blog: Foundations of IXD
The only problem I have with this is that design school focuses on art. These 6 elements make for the foundations of understanding great art. I am not sure they are the foundation to design. The distinction I make is that art is for yourself and your expression. Design is for someone else. Design requires an enormous foundation of understanding the human:
- physical abilities
- cognitive abilities
- empathy
- context
- communication
I believe these are more essential to interaction design then all of the abstraction in the world. I understand that these are not the “foundations” of the art of interaction design but they sure are for the business of it.